This role has closed yesterday. It is no longer on Apple's board, so there is nothing left to apply to. The posting is kept here because you saved it or opened it; it is a record, not an offer.
Verified by our engine · Posted +6mo ago
- Posted
- +6mo ago
- Workplace
- Not specified
- Salary
- Not disclosed
- Visa sponsorship
- Not specified
Posted on 2 April 2026
Work model not stated
Salary range not shared by the company
Visa sponsorship details unknown
This role has closed. It's kept as a record — see Apple's open roles or the similar live roles below.
See Apple's open rolesApple’s Metal Pro Apps Ecosystem team in GPU, Graphics and Displays org provides a suite of high-performance data parallel algorithms for developers inside and outside of Apple for iOS, macOS and Apple TV
Apple’s GPU, Graphics and Displays org provides the graphics software foundation across all of Apple's innovative products, including Mac, iPad, iPhone, and Apple TV. Our responsibilities encompass the frameworks, developer tools, and device drivers for the GPU and Display on Apple’s hardware. MPSGraph provides a suite of high-performance data parallel algorithms for developers inside and outside of Apple to improve the ML inference potential and performance applications on for iOS, macOS and Apple TV.
About Apple
Apple's European engineering is quieter than Google's but real: London, Munich, Cambridge and Cork. Munich does silicon and wireless work, Cambridge does hardware and chip design that is genuinely hard to find elsewhere in Europe.