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Verified from career page · Posted 3w ago

Google

Gameplay Engineer, Games, DeepMind

Google · DeepMind

London

Mid-level

SoftwareC++JavaScriptLLM / GenAIPythonUnreal

Last seen 5d ago

Posted
3w ago

Posted on 7 September 2026

Workplace
Not specified

Work model not stated

Salary
Not disclosed

Salary range not shared by the company

Visa sponsorship
Not specified

Visa sponsorship details unknown

This role has closed 5d ago ago. It's kept as a record — see Google's open roles or the similar live roles below.

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As a Gameplay Engineer and Prototyper in Inception, you will build interactive experiences, blurring the lines between game development and AI research. Your mission is to move beyond traditional game engineering to show what is possible when generative models and agentic workflows become core mechanics.You will be a key bridge between research and design, moving fast to stand up 0-to-1 prototypes, crafting expert pipelines when necessary, and finding novel technical solutions to creative problems. You will work in a cross-functional environment where every project involves significant experimentation, rapid iteration, and close collaboration.

Artificial intelligence will be one of humanity’s most transformative inventions. At Google DeepMind, we are a pioneering AI lab with exceptional interdisciplinary teams focused on advancing AI development to solve complex global challenges and accelerate high-quality product innovation for billions of users. We use our technologies for widespread public benefit and scientific discovery, ensuring safety and ethics are always our highest priority.

We are pushing the boundaries across multiple domains. Our global teams offer diverse learning opportunities and varied career pathways for those driven to achieve exceptional results through collective effort.

Design and rapidly implement the technical foundations for gameplay prototypes that utilize agentic workflows and generative models as core mechanics.

Build internal tools, scaffolding, and workflows that empower designers and researchers to easily experiment with complex AI pipelines.

Lead the integration of small- and large-scale streaming models into game environments, creatively hiding latency and consistency issues inherent to probabilistic models.

Partner closely with designers and research scientists to solve "unsolvable" technical bottlenecks in early-stage, design-focused projects.

Build compliant pipelines for data managing and model testing where stability matters, while maintaining the speed and flexibility required for rapid game prototyping.

Minimum qualifications:

Bachelor's degree in Computer Science, Mathematics, a related technical field, or equivalent practical experience.

5 years of experience in one or more programming languages (e.g., C++, Python, or JavaScript).

Experience working with cross-functional partners (game designers, artists, or producers) to scope and unblock features.

Experience architecting core gameplay mechanics, custom tooling, or greenfield technical systems from scratch.

Experience in commercially shipping or publicly releasing a game across its full lifecycle (prototype to release).

Preferred qualifications:

Experience training ML models or integrating generative AI into consumer-facing products.

Experience building high-performance web front-ends or interactive browser-based experiences.

Practical knowledge of modern game engines like Unreal, Godot, Unity or proprietary internal frameworks.

A track record of contributing to open-source projects or innovative technical experiments.

About Google

Google runs core product engineering out of London, Dublin, Zurich, Warsaw and Munich — not support functions. Zurich is one of its largest engineering sites anywhere, and Warsaw has grown substantially. The bar is high and the process is long, but these are genuine product teams.

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