Verified by our engine · Posted 4w ago

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Narrative Designer

Fatshark

Stockholm

Mid-level

Design

Last seen 1h ago

Posted
4w ago

Posted on 5 October 2026

Workplace
Not specified

Work model not stated

Salary
Not disclosed

Salary range not shared by the company

Visa sponsorship
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Visa sponsorship details unknown

Listing history No signals observed

First seen 27 Oct 2026. Last checked 3 Nov, 21:17 UTC. We read each employer's own career page on a cycle and record what changes; this is what we observed, not a verdict on the role.

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We are Fatshark

We are a critically acclaimed Swedish video game studio with about 200 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.

The role

We’re looking for a Narrative Designer with a strong passion for the craft and a clear identity as a narrative professional. Bringing a deep understanding of non-linear game design, your focus is to build dynamic, reactive storytelling for Warhammer 40,000: Darktide. Serving as a present, proactive driver of the narrative, this role champions narrative as a core discipline, establishing clear definitions and seamlessly integrating the craft across the ongoing development of Darktide. Partnering with a close-knit team of designers, artists, and directors, your work directly shapes a world-class entertainment experience.

At Fatshark, we work in a highly agile, collaborative and creative team environment, and you can expect to take on a wide variety of tasks which all have the same goal: creating a strong narrative to match the ambitious goals of Darktide.

What you'll do

Act as a strong creative driving force, establishing robust narrative foundations for the entire team to rally behind

Clearly communicate which areas are narratively important and why they matter for both the game and the team

Support the team in understanding and conveying narrative priorities

Proactively drive the game's narrative considering production realities and constraints

Engage with the idea of building narrative specifically within the constraints and nature of a game like Darktide

Focus on building reactive narrative worlds rather than purely linear, written-story structures

Work creatively to find solutions and move development forward, ensuring narrative needs do not stall or block production discussions

Approach narrative with a design-oriented mindset, ensuring that storytelling actively supports and elevates gameplay

Required qualifications

Prior game development experience in a narrative role, demonstrating a strong grasp of interactive, non-linear storytelling

Strong narrative craft and collaboration skills within a game production context

Genuine interest in the Warhammer 40,000 universe

To best support our highly collaborative team, you must be able to work fully on-site at our Stockholm office

Bonus qualifications

A background in tabletop RPGs (TTRPGs)

A blend of game design experience that broadens your skill set without becoming your core identity

Experience working with live service games

What we offer

A playful, friendly and inclusive workplace

Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days

Regulated flex time and paid overtime

Occupational pension

Health benefits and health check ups

Bonus program

Relocation package for international talent

Parties, social events and team-building activities

Dog-friendly office located in central Stockholm

Application details

We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)

Start: ASAP

Form of Employment: Permanent, full-time

About Fatshark

Fatshark is a game studio, maker of the Warhammer: Vermintide games. Roles are in Stockholm.

Apply at Fatshark