Verified from career page · Posted 2mo ago

E

Technical Game Artist

Evolution · Products

Warsaw

Still listed after 2 months

C++GitPythonUnreal

Last seen just now

Posted
2mo ago

Posted on 4 August 2026

Workplace
Not specified

Work model not stated

Salary
Not disclosed

Salary range not shared by the company

Visa sponsorship
Not specified

Visa sponsorship details unknown

Please note that this is an office-based position located in Warsaw. We are looking for candidates who are currently based in Warsaw or the surrounding areas and are comfortable working from the office.

Warsaw, ul. Przyokopowa 33

Contract of employment (UoP)

Evolution is a multinational business at the forefront of the online gaming industry. We have an extensive track record of number 1s and are always looking for great people to help us create the next big product hit.Our team of 1,000+ engineers operates out of 8 engineering hubs running code 24/7/365 to serve users around the world. This is run through a modern software stack supporting over 250 fully automated releases per month to our main live environment. We believe in building in-house competence and agile work processes so that we can deliver on our Engineering mission: A flawless player experience

What we're looking for

Required qualifications:

Secondary, technical or higher education

English at B2 level or above (spoken and written)

At least 3 years of experience in game development

Good knowledge of Unreal Engine

Experience with particle systems and visual effects, especially UE Niagara

Knowledge of C++, Python or MAXScript

Experience with version control systems (Git, Perforce, etc.)

Experience with at least one 3D modelling tool (3ds Max, Maya, Blender or similar)

Knowledge of Adobe Suite, particularly Photoshop and Substance

Skills & competencies:

Strong communication and collaboration skills

Creative mindset with a problem-solving approach

Attention to detail

Ability to create and maintain technical documentation

Ability to manage multiple projects simultaneously

Ability to work effectively under tight deadlines

Ability to provide constructive and actionable feedback

Ability to work independently as well as within a team

Ability to communicate ideas effectively with designers, developers and stakeholders

Nice to have:

Degree in Design, Multimedia or a related field

Experience with other game engines

Knowledge of sculpting tools such as ZBrush

Experience with Corona Renderer or other offline rendering solutions

Advanced scripting skills in C++, Python or MAXScript

Understanding of WebGL

Experience working with AI tools, neural networks and Large Language Models (LLMs)

Previous experience in the iGaming industry

What you'll do:

Provide technical support to the Design team, helping solve complex technical challenges related to tools, workflows, game code and Blueprints

Support Artists and Engineers with asset validation, optimization and troubleshooting

Develop and maintain automation solutions for art production pipelines

Create and integrate game assets and environments when needed

Edit, clean and optimize character animations

Create and maintain technical documentation and best practices for the team

Research and implement new technologies, tools and workflows to improve production efficiency

Collaborate closely with Developers, Designers and other stakeholders

Contribute ideas and improvements to existing processes and pipelines

Maintain project files and ensure timely delivery of assigned tasks

Participate in design reviews, team meetings and brainstorming sessions

Support team members during absences when required

Report progress and project status to the direct manager

Responsibilities:

Deliver high-quality work within agreed deadlines

Ensure technical and artistic solutions meet project requirements and stakeholder expectations

Implement feedback and finalize assets based on stakeholder reviews

Maintain project documentation and follow established workflows

Continuously develop technical and professional skills relevant to the Technical Artist role

Take ownership of assigned tasks and proactively identify areas for improvement

About Us

Evolution is a market-leading developer and provider of products and services for online casino entertainment. Our excellence is driven by over 20,000 EVOlutioneers across 30 markets worldwide, working in product innovation, software development, IT solutions, game hosting and business support. Evolution's dynamic and creative environment creates a unique opportunity for personal and professional growth.

Our integrated business-to-business solutions guarantee that our clients can always provide an unrivalled online entertainment experience to their players globally. We thrive on remaining an award-winning digital powerhouse of entertainment products and services with an ever-expanding line-up of product brands: Evolution Live, NetEnt, Red Tiger, Ezugi, Big Time Gaming, Nolimit City and DigiWheel.

Evolution is a Swedish company founded in 2006 and listed on Nasdaq Nordic (EVO).

At Evolution, we have implemented Whistleblower Protection Policy and provide secure and confidential channels for reporting legal or ethical concerns, available to anyone with a direct or indirect work relationship with the Company, including current and former Employees, Candidates, Shareholders, Contractors, Service Providers, Trainees, Entrepreneurs, and their proxies. To submit a report, please contact us via our dedicated whistleblowing channel at whistleblower@evolution.com

About Evolution

Evolution builds and operates live-casino and online gaming products for operators. A Swedish company with large engineering hubs across Europe including Georgia, Armenia and Lithuania.

Apply at Evolution

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