Verified from career page · Posted yesterday

Arm

Principal Software Engineer – Game & Graphics Technology Integration New

Arm · Software Engineering

Manchester

Principal

SoftwareC++Unreal

Last seen 3h ago

Posted
yesterday

Posted on 30 September 2026

Workplace
Hybrid

Work model: Hybrid

Salary
Not disclosed

Salary range not shared by the company

Visa sponsorship
Not specified

Visa sponsorship details unknown

Job Overview

(Please note, location is Manchester, however we are open to having this position be based out of any of our other offices across the UK)

Are you interested in bringing new graphics and gaming technology into commercial games and game engines? This could be the role for you!

The Game & Graphics Technology Integration (GTI) team helps developers adopt new Arm technologies by integrating them into game engines and production workflows. The team works with technology before it reaches broad release, tests it in practical scenarios, and feeds what we learn back into the teams building it.

GTI is looking for a Principal Software Engineer to provide technical leadership across game-engine, graphics, and performance projects.

The role combines hands-on engineering with architecture, mentoring and collaboration. Projects often begin before all the answers are known, so the work involves investigating options, building prototypes, and helping several teams agree on a practical way forward.

GTI is part of Arm’s Strategy & Ecosystems organisation and works with teams across graphics, machine learning, drivers, developer tools, and performance.

Responsibilities

The Principal Software Engineer will:

Lead game-engine investigations and integrations involving new Arm graphics and compute technologies, including work in Unreal Engine and other commercial or proprietary engines.

Build prototypes, assess architectural options, and help determine which approaches should progress into reusable implementations.

Analyse CPU and GPU performance, diagnose integration issues, and turn findings into clear recommendations for Arm engineering teams and partners.

Provide technical direction across team boundaries, represent GTI in partner discussions, and mentor engineers working on related projects.

The role is expected to have impact beyond individual project delivery. This includes improving technical approaches, identifying recurring problems, sharing engineering knowledge, and helping other engineers make sound decisions independently.

Required Skills and Experience

Strong experience in software engineering for graphics, game engines, systems software or other real-time applications is required, together with:

Practical experience with Vulkan or another modern graphics API, plus strong C++ skills.

Graphics debugging and profiling tools.

Experience working within a large game engine or comparable software codebase.

A solid understanding of GPU rendering, synchronisation, memory behaviour, and CPU/GPU performance.

Experience leading technical work, resolving ambiguous engineering problems, and influencing decisions across teams.

Clear written and verbal communication skill, and the ability to explain technical decisions to engineers, leaders and external partners.

Please note that this role may involve occasional travel to conferences and to our partners' offices.

Nice to Have

Experience in some of the following areas would be useful:

Unreal Engine, mobile graphics, Android, or Arm Mali GPUs.

Machine learning for graphics, neural rendering, upscaling, frame generation, or development with pre-release hardware and software.

We don't expect a deep level of experience across every area. Candidates with strong game-engine or graphics expertise who are interested in learning the rest are encouraged to apply!

About the Team

GTI works where Arm technology meets real game-development workflows.

Our current focus is supporting adoption of technologies from Arm’s Neural Graphics Program, alongside work in engine integration, graphics performance, tooling, and partner enablement. During the last year, we've been contributing to the development of Neural Dawn, the first mobile game that makes use of our neural graphics technology and Unreal Engine's MegaLights.

Typical tasks involve engine modifications, investigating a performance problem, testing an early software stack, maintaining and improving tooling, developing a reusable workflow, enabling our Content Team, and working directly with external developers.

Ultimately, our main goal is to make others successful by helping them integrate our technology into their projects and tech stacks.

Additional Information

Please note that a relocation package (including visa sponsorship support) is available for this role, for candidates who require it.

#LI-JB

Accommodations at Arm

At Arm, we want to build extraordinary teams. If you need an adjustment or an accommodation during the recruitment process, please email accommodations@arm.com. To note, by sending us the requested information, you consent to its use by Arm to arrange for appropriate accommodations. All accommodation or adjustment requests will be treated with confidentiality, and information concerning these requests will only be disclosed as necessary to provide the accommodation. Although this is not an exhaustive list, examples of support include breaks between interviews, having documents read aloud, or office accessibility. Please email us about anything we can do to accommodate you during the recruitment process.

Hybrid Working at Arm

Arm’s approach to hybrid working is designed to create a working environment that supports both high performance and personal wellbeing. We believe in bringing people together face to face to enable us to work at pace, whilst recognizing the value of flexibility. Within that framework, we empower groups/teams to determine their own hybrid working patterns, depending on the work and the team’s needs. Details of what this means for each role will be shared upon application. In some cases, the flexibility we can offer is limited by local legal, regulatory, tax, or other considerations, and where this is the case, we will collaborate with you to find the best solution. Please talk to us to find out more about what this could look like for you.

Equal Opportunities at Arm

Arm is an equal opportunity employer, committed to providing an environment of mutual respect where equal opportunities are available to all applicants and colleagues. We are a diverse organization of dedicated and innovative individuals, and don’t discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran.

About Arm

Arm designs the processor architecture most of the world's phones and a growing share of its servers run on, and licenses it rather than manufacturing chips itself. Its European engineering is heavily Cambridge — the head office and much the largest cluster here — with smaller teams in Sophia Antipolis, Budapest and Manchester, and the work skews to systems software, ML and embedded rather than application development. Roughly two thirds of its openings are outside Europe, so filter by country before assuming a role is local.

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