This role has closed just now. It is no longer on Apple's board, so there is nothing left to apply to. The posting is kept here because you saved it or opened it; it is a record, not an offer.
Verified by our engine · Posted 20h ago
- Posted
- 20h ago
- Workplace
- Not specified
- Salary
- Not disclosed
- Visa sponsorship
- Not specified
Posted on 20 October 2026
Work model not stated
Salary range not shared by the company
Visa sponsorship details unknown
This role has closed. It's kept as a record — see Apple's open roles or the similar live roles below.
See Apple's open rolesImagine what we could do together. At Apple, new ideas have a way of becoming phenomenal products, services, and customer experiences very quickly. We’re looking for a driven but adaptable developer, working primarily in Go, with some Swift, and dipping into other languages like Python or Bash as necessary, to help build a powerful platform that enables internal engineers to deliver incredible experiences to end-customers.
Our team’s device cloud offers thousands of real and virtual Apple devices spanning hundreds of different hardware configurations, for use as remote development devices from desk and for automated testing in CI. Leveraging our device-centric API, engineers can use devices for purposes such as low-level hardware bring-up using custom firmware and kernels, validating ML model performance on released hardware, all the way to automating the UI with XCTest to validate Apple’s cloud services.
Join us to solve problems spanning maintaining a highly available fleet of thousands of Apple devices, constructing complex overlay networks and even SoC or USB debugging, all with the quality expected of Apple - to make this platform just work, like magic, every time!
About Apple
Apple's European engineering is quieter than Google's but real: London, Munich, Cambridge and Cork. Munich does silicon and wireless work, Cambridge does hardware and chip design that is genuinely hard to find elsewhere in Europe.