This role has closed 4d ago. It is no longer on Apple's board, so there is nothing left to apply to. The posting is kept here because you saved it or opened it; it is a record, not an offer.
Verified by our engine · Posted +6mo ago
- Posted
- +6mo ago
- Workplace
- Not specified
- Salary
- Not disclosed
- Visa sponsorship
- Not specified
Posted on 13 January 2026
Work model not stated
Salary range not shared by the company
Visa sponsorship details unknown
This role has closed. It's kept as a record — see Apple's open roles or the similar live roles below.
See Apple's open rolesApple’s GPU Hardware Tech team are responsible for the outstanding graphics in Apple’s chips which power everything from Apple Watch and Apple TV to iPhone and iPad. We have unique career opportunities for grads interested in applying their hardware and software knowledge towards developing Apple’s cutting-edge GPUs .
We’re looking for those with talent and ambition to innovate the way we design graphics processors, to provide the next technological leap and improve customer experiences in areas like real-time graphics, VR/AR, parallel computing and deep learning, and welcome you to work among the industry’s best.
In this role you will be responsible for building emulation models, running and debugging test cases, resolving environment issues and driving emulation and acceleration capabilities for pre- and post- silicon validation.
About Apple
Apple's European engineering is quieter than Google's but real: London, Munich, Cambridge and Cork. Munich does silicon and wireless work, Cambridge does hardware and chip design that is genuinely hard to find elsewhere in Europe.